The Color Pie

Color theory · beginner

Each of the five colors of mana represents a philosophy and a set of mechanical strengths and weaknesses. Magic's design centers on these colors having distinct identities -- one color can't do everything.

The five colors

ColorSymbolIdentityStrong atWeak at
White{W}Order, peace, structureSmall efficient creatures, anthems, lifegain, tax effects, board wipesCard draw, burn, ramp
Blue{U}Knowledge, perfection, controlCounterspells, card draw, bounce, control magicDirect damage, creature destruction, ramp (limited)
Black{B}Power, ambition, ruthlessnessCreature destruction, hand attack, tutoring, life-as-resourceArtifact/enchantment removal (limited), ramp (limited)
Red{R}Freedom, emotion, actionDirect damage, fast aggression, artifact destruction, impulse draw, "chaos"Lifegain, card advantage, enchantment removal
Green{G}Nature, growth, instinctBig creatures, mana ramp, artifact/enchantment destruction, fight effectsCard draw (until recently), counterspells, removing creatures (no destroy)

What each color can't do

The color pie's bends and breaks are deliberate. White typically can't draw cards, blue typically can't deal damage, etc. Cards that violate this are called color-pie breaks and are designed sparingly.

Multicolor identities (guilds and shards)

CombinationName (Ravnica)Identity
W/UAzoriusLaw, control
U/BDimirSecrets, mill
B/RRakdosChaos, sacrifice
R/GGruulWild, aggression
G/WSelesnyaCommunity, tokens
W/BOrzhovPolitics, lifegain-and-drain
U/RIzzetSpells matter, prowess
B/GGolgariGraveyard, value
R/WBorosAggro, equipment
G/USimicRamp, +1/+1 counters
3-colorShard / WedgeIdentity
W/U/GBantOrder + nature
W/U/BEsperArtifice
U/B/RGrixisSpellslinger / control
B/R/GJundDiscard + sacrifice
R/G/WNayaBig creatures
W/B/GAbzanResilience, +1/+1 counters
U/R/WJeskaiProwess, control
B/G/USultaiGraveyard value
R/W/BMarduAggro / sacrifice
G/U/RTemurRamp + spells

For deckbuilding

Knowing the color pie tells you what your deck can and can't easily do. A mono-white deck can't reliably draw extra cards, so you'll need wheels of value (token-making, cost reduction) instead. A red-green deck has no good way to stop a Counterspell, so it pivots to "play through it" rather than "play around it."

Source

Mark Rosewater (lead designer at Wizards) writes extensively about the color pie at <https://magic.wizards.com/en/news/columns/making-magic>. His articles are the canonical reference.

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