Combat, Step by Step

Guides · beginner

Combat is the most interactive part of most Magic turns. Here's exactly what happens.

The phases inside combat

  1. Beginning of combat. Triggers happen. Anyone can cast instants. This is the last chance to tap a creature down to prevent it from attacking.
  2. Declare attackers. Active player picks attackers. Tapped creatures can't attack. Creatures with summoning sickness (came in this turn) can't attack unless they have haste.
  3. Declare blockers. Defending players pick blockers. Then the attacker assigns damage order for each creature being multi-blocked.
  4. First strike damage (if any). Only creatures with first strike or double strike deal damage now.
  5. Combat damage. Everyone else deals damage. Damage is dealt simultaneously.
  6. End of combat. Triggers happen. "Until end of combat" effects expire.

What "deals damage" actually means

When a creature deals combat damage, it puts that much damage as a "wound" on the target. After damage, state-based actions check: if a creature has lethal damage marked on it, it dies.

Two creatures fighting is just both creatures dealing damage simultaneously. A 3/3 vs a 2/4: the 2/4 dies (3 damage = lethal), but the 3/3 also takes 2 damage and survives (it had 3 toughness). The 3/3 keeps the 2 damage marked on it until cleanup.

The most common new-player questions

Trample, deathtouch, first strike

These three modifiers change combat math significantly. See the Keywords tab for each.

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