
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Lose Calm has 1 printing, first in Dragons of Tarkir (2015). EDHREC ranks it #22,749 among Commander cards. It appears most in Gut, True Soul Zealot decks (3 on EDHREC). It has 2 official rulings.
Deck counts from EDHREC.
Cards that show up in the same decks on EDHREC.