Water Weird (Alchemy Horizons: Baldur's Gate)

Water Weird

Mana cost
{3}{U}
Type
Creature — Elemental Weird
Power / toughness
3 / 4
Set
Alchemy Horizons: Baldur's Gate #41 (common)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.

Legality

  • commander: not legal
  • legacy: not legal
  • vintage: not legal
  • pauper: not legal
  • modern: not legal
  • pioneer: not legal
  • standard: not legal
  • brawl: legal

Printings