
Captive Weird
Defender
{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
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Compleated Conjurer
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Captive Weird // Compleated Conjurer has 1 printing, first in March of the Machine (2023). EDHREC ranks it #26,634 among Commander cards. It has 4 official rulings.
Cards that show up in the same decks on EDHREC.