
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Refraction Trap has 1 printing, first in Worldwake (2010). EDHREC ranks it #30,062 among Commander cards. It has 9 official rulings.
Cards that show up in the same decks on EDHREC.