A-Master of Winds
- Mana cost
- {2}{U}{U}
- Type
- Creature — Sphinx Wizard
- Power / toughness
- 1 / 5
- Set
- Zendikar Rising #A-68 (rare)
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Legality
- commander: not legal
- legacy: not legal
- vintage: not legal
- pauper: not legal
- modern: not legal
- pioneer: not legal
- standard: not legal
- brawl: legal