Getting Started with Commander

Commander · beginner

Commander is the most popular way to play Magic: The Gathering. It is a multiplayer format built around a single legendary creature, the commander, that anchors your whole deck. Games are long, social, and full of big swings. This page is everything you need to sit down and play your first game.

What Commander is

What you need to play

The commander and the command zone

Your commander does not start in your deck's library. It starts in a special area called the command zone, face up, where everyone can see it.

Because your commander is always available, you can build your whole deck to support it.

Color identity

Your commander's colors set the rules for the rest of your deck. Every other card must fit inside your commander's color identity: the colors in its mana cost and rules text. A blue-and-white commander means a blue-and-white (and colorless) deck. You cannot include a red card in that deck, even a little bit red.

How you win and lose

A player loses the game when any of these happen:

When a player loses, they and all their cards leave the game. Play continues until one player remains.

Getting your first deck

You have two easy options:

If you build your own, see the Commander Rules Reference and deckbuilding pages in this wiki.

Your first game, turn by turn

  1. Setup. Each player shuffles their 99-card library, puts their commander in the command zone, and draws 7 cards. Everyone starts at 40 life. Decide who goes first (a die roll works).
  2. Early turns. Play a land each turn and cast cheap spells. The first player skips their first draw step.
  3. Mid game. Cast your commander when you can afford it. Develop your board, trade in combat, and make deals with other players.
  4. Late game. Decks come online, big plays happen, and players start getting knocked out.
  5. The win. Keep playing until one player is left.

Do not worry about playing perfectly. Commander is forgiving, and the table will usually help a new player learn.

A quick word on table talk

Before the game, it helps to have a short chat about how powerful everyone's decks are and what kind of game you want. This "rule zero" conversation keeps the game fun for everyone. The Commander Philosophy and brackets pages explain this in more depth.

Where to next

Source

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