7. Additional Rules

Rules overview

Catch-all for rules that don't belong to one card type, zone, or step: keyword actions and abilities, turn-based and state-based actions, coins and dice, copying, face-down objects, the special card frames (split, flip, leveler, double-faced, Sagas, adventurers, Classes, and more), controlling another player, ending turns early, the monarch and the initiative, subgames, and how shortcuts and illegal actions are handled.

This is also where the comprehensive list of state-based actions lives -- the magic-glue that runs constantly to enforce game state.

What you'll find

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