506-511 Combat Phase

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The combat phase has five steps in fixed order, plus a second combat damage step when a creature in combat has first strike or double strike (506.1). Most turns fly through them, but players get priority in every step that happens, so each one is a chance to respond.

StepWhat happens
507 Beginning of combatIn some multiplayer games the active player first picks the defending player (507.1). "At beginning of combat" triggers fire. Last chance to tap creatures down to prevent attacks. Every player gets priority.
508 Declare attackersThe active player declares attackers and what each one attacks: a player, a planeswalker or a battle. Attackers tap (unless they have vigilance). "Whenever this attacks" triggers go on the stack.
509 Declare blockersThe defending player declares blockers, each blocking one attacker. "Whenever this blocks" and "becomes blocked" triggers go on the stack.
510 First-strike combat damageOnly exists if a creature in combat has first or double strike. Those creatures deal damage now. SBAs check; dead creatures hit graveyards.
510 Combat damageThe creatures that haven't dealt damage yet deal it simultaneously, and double strikers deal theirs again. SBAs check.
511 End of combat"At end of combat" triggers fire. "Until end of combat" effects end with the combat phase.

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