Combat Phase

Turn structure · beginner

The combat phase is six steps. Most of them you'll fly through, but knowing each one is here unlocks a lot of plays.

Beginning of combat ([507])

Declare attackers ([508])

Declare blockers ([509])

First strike damage ([510])

Combat damage ([510])

End of combat ([511])

A common timing rule

You can't tap a creature in response to the declare attackers step to prevent it from attacking -- the attacking creature is already declared. To prevent an attack, you need to tap or remove the creature during the beginning of combat step.

[506] [507] [508] [509] [510] [511]

Comprehensive Rules

More in Turn structure