Turn Structure Overview

Turn structure · beginner

Every Magic turn has the same shape: five phases, broken into steps. Some steps almost always matter (combat, end step), some are easy to forget (cleanup), and players almost never use all of them. But the structure is always the same.

PhaseSteps
BeginningUntap, Upkeep, Draw
Pre-combat Main(one main phase)
CombatBeginning of combat, Declare attackers, Declare blockers, First strike damage, Combat damage, End of combat
Post-combat Main(one main phase)
EndingEnd step, Cleanup

What "priority" means here

Between every step (and after every spell or ability resolves), the active player gets priority -- the chance to cast spells or activate abilities. After they pass without doing anything, each other player gets priority in turn order. When everyone passes in succession with the stack empty, the game moves to the next step.

Quick rules of thumb

See the per-phase pages for details.

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Comprehensive Rules

More in Turn structure