Hexproof vs Ward (and Shroud)

Interactions · intermediate

Three closely-related "you can't target this" abilities, with very different design intents.

Quick comparison

AbilityWho can target?Counters spell?Common on
ShroudNobody (not even controller)Spell becomes illegal targeting -> spell is countered on resolution if all targets are illegalOld cards (Troll Ascetic)
HexproofController can target; opponents can'tSpell from opponent is countered on resolution if its targets are all illegalModern cards (Geist of Saint Traft)
Ward {cost}Anyone can target, but opponents pay an extra cost or their spell is counteredSpell from opponent is countered if cost not paidNewest cards (Sheoldred, the Apocalypse)

Why Wizards moved from one to the next

Practical play differences

Rule reference

[702.11] (hexproof) [702.18] (shroud) [702.21] (ward)

Comprehensive Rules

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