Triggered Abilities

Interactions · intermediate

A triggered ability is an ability that watches for a game event and, when the event happens, puts itself on the stack. They start with when, whenever, or at.

How they work

  1. The trigger condition occurs.
  2. The next time anyone gets priority, the ability is put on the stack (if multiple triggers happened, the active player puts theirs on first, then each opponent in turn order).
  3. Targets are chosen as the trigger goes on the stack.
  4. Players get priority and can respond.
  5. The trigger resolves.

"When this dies" example

"Triggers stay on the stack even if their source dies"

This is critical. Once a triggered ability is on the stack, removing the source doesn't remove the trigger. Killing the Goblin Rabblemaster in response to its attack trigger doesn't undo the goblin token -- the token is created when the trigger resolves, regardless of whether Rabblemaster is still around.

Intervening "if" clauses

Some triggers have "if" in their text: "Whenever a creature you control dies, if it had power 4 or greater, draw a card." The condition is checked twice: once when the trigger would trigger (creature must die), and once when the trigger resolves (had power 4 or greater).

If the condition fails on resolution, the trigger does nothing. (See [603.4].)

Common pitfalls

[603]

Comprehensive Rules

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