Conjure
Keywords · intermediate
Conjure creates a brand-new card out of nowhere: the effect names a card, and a copy of it is put into the zone the effect specifies.
How it works
- A conjure effect names a specific card and states where it goes, for example "Conjure a card named Stormfront Pegasus into your hand" or "Conjure a card named Lumbering Lightshield onto the battlefield."
- The destination zone varies by card: some conjure effects put the card into your hand, others put it directly onto the battlefield.
- Some sources conjure from an associated pool of cards instead of naming a single card, such as "Conjure a random card from Tome of the Infinite's spellbook into your hand."
Rules notes
- Conjure originated on MTG Arena as an Alchemy mechanic, and the great majority of cards that use it are digital-only. It is not exclusively digital, though: Mystery Booster 2 printed a small number of paper cards that conjure, including ones that conjure a named card into your library or directly onto the battlefield.
- Read each card's own wording for the destination zone; conjure isn't a fixed "always to hand" or "always to battlefield" effect.
- Conjuring a card is not casting it. A conjured card that arrives in your hand or library still has to be cast normally, and a conjure effect that puts a permanent straight onto the battlefield never puts a spell on the stack, so "whenever you cast" triggers don't fire from it.
- A conjured card can arrive already carrying an ability granted by the same effect, as with Tome of the Infinite's conjured card gaining "You may spend mana as though it were mana of any color to cast this spell."