Venture into the Dungeon
Keywords · intermediate
To venture into the dungeon is to advance through a dungeon card.
How it works
- Dungeon cards sit in the command zone and are not part of your deck.
- The first time you venture, choose a dungeon and enter its first room. Each later venture moves you to the next room.
- Each room has an effect that happens when you enter it. Completing the last room sends the dungeon to the command zone, and you can start a new one next time you venture.
Rules notes
- You can only be in one dungeon at a time.
- Venturing follows the paths printed on the dungeon card, choosing which room to advance to when a room branches.
Rule reference
[701.49]