Ward

Keywords · intermediate

Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays the ward cost.

How it works

Common interactions

Why ward replaced hexproof

Hexproof was too binary -- either the creature was untouchable or fully exposed. Ward gives the controller a choice: pay the cost or lose the spell. It's healthier for the format.

Rule reference

[702.21]

Comprehensive Rules

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