Doublers

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A doubler is a value multiplier: a card that multiplies what the rest of the deck produces — token doublers, counter doublers, and enter-the-battlefield value doublers.

Doublers are super-linear. They do not add a fixed amount of value; they scale every other engine in the deck at once. The right read for one is "this lifts the whole deck," not "+1 card." That is why Value-to-Turn applies them multiplicatively rather than additively.

How to use it

A deck with zero doublers is leaving multiplicative value on the table. If the count is 0 and the deck has a real token or counter engine to multiply, a single doubler is usually the highest-leverage add available.

When you add one, prefer a resilient home — a doubler printed as an enchantment or artifact (rather than a creature) lifts throughput and improves Resilience at the same time.

A note on what counts

The metric counts value multipliers in the engine sense (the Doubling-Season family of effects). A combat-damage doubler is a fine aggressive card, but it does not move this count, because it multiplies damage rather than the deck's value engine. The deck evaluation's deterministic delta will show this honestly — an "add a doubler" swap whose count stays 0 is a thematic doubler, not an engine multiplier.

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