Resilience & fragility

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Where an engine lives decides how easily it dies. Resilience weights a deck's engine value by how hard each card's home is to remove, and reports a 0-100 score plus a fragile % — the share of engine value sitting on the easiest-to-kill homes.

The removal-difficulty ladder

Easiest to hardest to remove in Commander:

HomeWeight
Planeswalker0.20
Creature0.30
Artifact0.55
Battle0.60
Enchantment0.70
Non-basic land0.85
Basic land0.95

An artifact creature reads as a Creature (it dies to creature removal too — the easier home wins). The score also takes a small bonus for recursion and a small penalty for a high average engine mana value (a slow engine is fragile in practice).

Fragile %

fragilePct is the percentage of engine value sitting on creature or planeswalker homes. A high value is wrath-fragility: one board wipe resets the deck.

Recursion

Recursion sources (returning cards from the graveyard or exile) turn a wrath from a reset into a speed bump. A fragile deck with no recursion is the most wrath-vulnerable shape there is.

How to use it

If fragilePct is high, that is the headline vulnerability. The fix is to move equivalent value onto a harder-to-remove home — a doubler or draw engine printed as an enchantment or artifact instead of a creature hardens the same throughput — and/or to add recursion.

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