Symmetry (table-scaling)

More to explore · intermediate

A Commander table has three opponents. An engine that scales with the whole table is worth roughly three times one that only touches you. Symmetry scores how much of a deck's engine is table-scaling versus self-only.

The score is symmetric / (symmetric + weak) across the deck's engine cards: 1.0 means every engine card scales with the table, 0 means they are all self-only.

What reads as table-scaling (good)

Triggers and effects whose clause reaches the whole table:

What reads as self-only (weak)

How to use it

A low symmetry score on a multiplayer deck means the engine is built for a duel. The flagged self-only cards are the first within-bracket swap candidates — look for a same-slot card whose trigger reads "each opponent" instead of "your upkeep."

Respect the archetype floor. Some color pairs (mono-white or GW go-wide) have an inherently low symmetry ceiling because their best payoffs are anthems and your-turn overruns. A low score there is the archetype, not a defect.

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